The Aperture device expands or compacts every single feature on the terrain, similar to bokeh in a camera.
Properties
- Method: Choose whether to expand or compact the visuals on the terrain.
- Iterations: Number of aperture passes to perform on the terrain. Higher number of passes create pronounced effect at the expense of speed.
- Kernel: The Kernel is the shape of the aperture. Changing the kernel can change how the features on the terrain are modified.
- Disk - Large, circular formation.
- Diamond - Small, diagonal squares.
- Cross - Small cross pattern. Can create predictable shape, use with masking for best results.
- Octagon - Large, octagonal formation.
- Rectangle - Large, diagonal squares.
- Ring - Small, circular formation with steps/terraces.
- Sobel - Rectangular stretches which retain corner shapes.
- Randomized: When on, each iteration uses a randomly selected kernel.
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To rotate the direction of the aperture kernels, use the @Rotator device before and after the Aperture device to change the direction, and then change it back. See Aperture.tmd example file for a demonstration of this technique.
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