The Aperture device expands or compacts every single feature on the terrain, similar to bokeh in a camera.

Properties

  • Method: Choose whether to expand or compact the visuals on the terrain.
  • Iterations: Number of aperture passes to perform on the terrain. Higher number of passes create pronounced effect at the expense of speed.
  • Kernel: The Kernel is the shape of the aperture. Changing the kernel can change how the features on the terrain are modified.
    • Disk - Large, circular formation.
    • Diamond - Small, diagonal squares.
    • Cross - Small cross pattern. Can create predictable shape, use with masking for best results.
    • Octagon - Large, octagonal formation.
    • Rectangle - Large, diagonal squares.
    • Ring - Small, circular formation with steps/terraces.
    • Sobel - Rectangular stretches which retain corner shapes.
  • Randomized: When on, each iteration uses a randomly selected kernel.

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To rotate the direction of the aperture kernels, use the @Rotator device before and after the Aperture device to change the direction, and then change it back. See Aperture.tmd example file for a demonstration of this technique.

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