Breaking away from the signature World Machine shapes, Ghost distorts terrains and adds new distinctive features to the heightfield. This distortion produces dramatic erosion that feels more natural. It also stimulates varying erosion flows, different from the perpendicular flows that can give your terrains a familiar look.
Properties
Ghost
- Intensity: Intensity of the terrain distortion.
- Anchor:
Altitude
- Maximum: The maximum limit within which the processing takes place.
- Minimum: The minimum limit within which the processing takes place.
- Transition: Smooths the transition of the effect beyond the limit.