Swirl creates a vortex warp on the terrain. It can be very useful for adding a bit of fluidity to the terrain.
Properties
- Strength: The strength of the vortex. Negative values move the distortion clockwise, while positive values move the distortion counter-clockwise.
- Scale: The size of the swirl.
- X/Y: The location of the Swirl center. Can be used only if the Scale is less than 1.0.
- 10x: When activated, the Strength is multiplied by 10.
[!TIP] Use multiple small amount Swirls with variable scales at different locations to add fluid movement to your terrains. [TIP!]