Swirl creates a vortex warp on the terrain. It can be very useful for adding a bit of fluidity to the terrain.

Properties

  • Strength: The strength of the vortex. Negative values move the distortion clockwise, while positive values move the distortion counter-clockwise.
  • Scale: The size of the swirl.
  • X/Y: The location of the Swirl center. Can be used only if the Scale is less than 1.0.
  • 10x: When activated, the Strength is multiplied by 10.

[!TIP] Use multiple small amount Swirls with variable scales at different locations to add fluid movement to your terrains. [TIP!]