Surfacer provides several types of texturing primitives. It should not be used by itself, but rather multiple Surfacers' ouput should be combined to create a sophisticated texture mask, and also combined with other complex texture masks such as those generated by @RealColor, @HeightFrag, and @GeoShape.

Properties

  • Amount: The strength of the mask.
  • Output: Type of output to create.
    • Sprinkles - a noisy convexity mask.
    • Deposits - a slope deposits mask.
    • Edges - an edge mask.
    • Splotches - random splotches on the terrain based on the neighboring terrain structures.
    • Trace - traces the most prominent shapes on the terrain.
    • WindStreaks - masks areas where winds would swipe across structures. Useful for weathering.

[!TIP] See GG2-Surfacer-1.tmd for examples of using Surfacer to create texture masks. [TIP!]