ProgressiveNoise is a surface noise effect, which can be very helpful in breaking up smooth-looking terrains, or adding a bit of grit to the landscape.
Properties
- Amount: The intensity of the noise.
- Type: The type of noise to apply.
- Random: Large, random blocks good for creating rocks.
- Gaussian: Lower bump noise with smooth shapes.
- Poisson: Similar to Gaussian but with sharper noise forms between the smoother ones.
- Impulse: Sharp, blocky noise. Useful if you are going to erode or smooth the terrain right after this device.
- Laplacian: Low yield noise, great for creating bumps.
[!TIP] It is highly recommended that a mask be applied to the device. Applying noise to the entire terrain may create a predictable look. Try using different noise types for different areas and/or altitudes. [TIP!]