SlopeNoise is, as the name suggests, a special noise for creating slopes or a single face of a mountain. SlopeNoise is built on a Perlin-like random noise, which is filtered to create curvature platforms with runoffs that facilitate erosion lines.
Properties
- Diffuse: Controls the size of the features. Smaller values give finer, noisier features, while larger values give larger platform-like features.
- Degrees: The direction of the slope.
- Expand: Controls the expansion of the platform features.
- Kernel: The Kernel is the shape of the features. Changing the kernel can change how the features on the terrain are modified.
- Cross: Small cross pattern. Can create predictable shape, use with masking for best results.
- Diamond - Small, diagonal squares.
- Octagon: Large, octagonal formation.
- Disk: Large, circular formation.
- Sobel: Rectangular stretches which retain corner shapes.
- Seed: The seed that controls the randomization of the device.
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SlopeNoise can be merged with an Advanced Perlin either by using a Combiner or by using the Shape, Distortion, and Persistence guides in the Advanced Perlin. See GG2-SlopeNoise.tmd example file.
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