This macro produces a simple crater, with precise control over height and shape distribution. The built-in morphing controls allow you to expand and contract, raise and lower, and explore an infinite variety of distortions. For compounded versatility, combine Crater with existing terrains and erode for enhanced realism, or erode by itself and merge with other geological formations.
Properties
Crater
- Scale: Size of the crater.
- Distortion: Amount of distortion in the base formation.
- Rings: Secondary rings on the walls of the base formation.
- Roughness: General roughness of the base formation.
- Seed: Random seed.
Adjustments
- Expand: Expands the crater.
- Contract: Contracts the crater.
- Raise: Raises the crater wall.
- Lower: Lowers the crater wall.
- Smooth: Smooths the crater wall.